Archive for November 28th, 2006

Setting Contest 2: Gridiron Gods

2006 Nov 28

The mask game may still need to brew for a while. In the meantime, I may be adapting Agon (John Harper’s game of tragic Greek heroes) to handle American football. I kinda want to call the game Pigskin Requiem but I think Gridiron Gods wins by a field goal.

Today, I’ve been reading some Wikipedia articles about fantasy football to see how the proles do it. Fascinating. I can’t wait to get started.

Initial ideas:
– Each player represents an entire football team.
– You can run this GMless and take turns playing each other.
– You “buy” players to fill certain positions.
– Each position is a Skill, like Offensive Line 1d8.
– You have a limited budget with which to buy quality players.
– Positions get tired or impaired just like Skills.
– You can call a timeout or substitute players to Refresh positions.
– During timeouts and halftime, players give rousing speeches.
– A session is a football game, but includes flashbacks.
– Each player has some flags that they can throw to call penalties.
– You can spend Glory or Fate for more flags or other effects.
– Glory can get a play “reviewed” or a flag picked up.
– You can call on Fate, but it results in injuries and retirements.
– You win Glory more or less as normal, on individual plays.
– There’s a 10-section Range Grid with a marker for the ball.
– You get 4 Downs to get a touchdown or fieldgoal.
– This simulates the key plays of the drive.
– You roll dice for each down based on the play you’re running.
– Success determines which side rolls for Movement.
– Offensive success advances the ball marker down the field.
– Defensive success results in no advance or a sack.
– I’m unsure how to deal with turnovers right now, since you can get them at the spot of the play, far down the field, or in the backfield, and sometimes you get a Movement roll right after a turnover (so you can advance down the field or return it for a touchdown even).

Bonus: I want you to be able to throw a long pass down the field, get beat by the defense, and then toss one of your flags down on the table for “pass interference.” That would be hot.