Archive for April 17th, 2007

The Shadow of Yet: version 0.1

2007 Apr 17

This is a hack of Continuum, inspired by the rules of The Shadow of Yesterday. This post is a work in progress and I plan to update it regularly as I go. Right now, it’s just an outline. I’m also planning on simplifying and remixing the Continuum source material as I go.

POOLS

BODY instead of Vigor
MIND instead of Reason
QUICK instead of Instinct

ABILITIES
(Innate in italics, Aquarian in [brackets])

BODY: Endure, Athletics, Melee Weapon, Thrown Weapon, Unarmed Combat.

MIND: Resist, Anthropology, Bureaucracy, Computer, Etiquette, Finance, Firearms, History, Investigation, Languages, Law, Locality Knowledge, Medicine, Observation, Projectile Weapon, Science, Security, Survival, Teaching, [Clairvoyance], [Hypnosis], [Photographic Memory], [Telepathy], [Pyrokinesis].

QUICK: React, Art, Dreaming, Drive, Hypnosis, Stealth, Swindle, [Levitation], [Telekinesis].

SECRETS

Spanning

Span 1: 1 year, 1 mile
Span 2: 10 years, 10 miles
Span 3: 100 years, 100 miles
Span 4: 1000 years, 1000 miles
Span 5: 10000 years, 10000 miles

Knowledge

What Time Is It?
Up, Down, Level
Gemini
The Maxims
Your Corner
Slipshank
Instant Skills
Surviving Death

Strategems
(Narcissist tricks in [brackets])

Attacks/Defenses

Gemini Flush
Harbinger
Hit and Run
Patch
Hide
Isolate
[Pocket]
[Reverse Engineer]
[The Fix/Statue of Liberty]
[Surrender]

Information Control

Cobweb
Frune
Iron Man
Measure
Oracle
Rendezvous
Rendezvous la Reve

KEYS

What Side Are You On?

Continuum/Swarm: XP for fixing Frag, lots for getting Narcs
Crasher/Narcissist: XP for making Frag, lots for crashing free

(NOTE: You can have both of these or the wrong one for your side. It’s not like they’ll be able to know… Or will they?)

Spanner Fraternities

Antiquarians
Dreamers
Engineers
Foxhorn
Midwives
Moneychangers
Physicians
Quicker
Scribes
Thespians

Crasher Philosophies

Artisans
Hitchers
Lotus-Dancers
The Order
Pilgrims of the Kings
Acolytes of the Gods

Personal

Everything else, including all the basic TSOY Keys.

NOTES
– Transcendence means you’ve become an Inheritor/Exalted
– Guidelines for teaching spanners new information?
– How to increase your spanning Secret?
– Starting abilities relative to home locality
– Are the Maxims a Key for Continuum spanners?
– Stuff in your Yet gets added to a list
– Spanners get XP for completing their Yet
– Crashers get XP for avoiding their Yet
– Loresheets, not Secrets!
– The opposite of a Buyoff, a Cost!

Slasher Hiatus & Rethinking

2007 Apr 17

So I need to stop working on the slasher movie game until it stops reminding me of what happened at Tech.

In the meantime I have, I think, committed myself to writing new games or hacks of existing games for StoryGames Boston to play, rather than writing with the intent of publication. I’m really happy about this development. Less pressure, more awesome. I mean, the slasher game is totally ready for playtest and just needs some minor polishing to be ready for any group to play. That’s productivity that I’ve never had on any of my projects intended for dead tree versions.

I’m not quite ready to do the Exalted hack now, though that’s definitely coming up in the near future. I wanna do a few more smaller things first, escalating until I’m sure I can finish it without running out of steam.

I was talking with Shreyas a bit about doing the Shang Dynasty game as a kind of metaphorical kaiju battle between the royal diviners and the unruly river, sky, ocean, and earth gods of primordial China. But that may be based on the slasher game, so I want to wait and playtest that first.

So… next project? Converting Continuum to Clinton’s “Solar System.” What’s it called? Why, The Shadow of Yet, of course :)