Archive for January 17th, 2008

For Dev: Warhammer 1K1

2008 Jan 17

Crossposted from Story Games.

In the nightmare future of the 41st millennium, mankind teeters upon the brink of extinction. The galaxy-spanning Imperium of Man is beset on all sides by ravaging aliens and threatened from within by malevolent creatures and heretic rebels. Only the strength of the Immortal Emperor of Terra stand between humanity and its annihilation. Mortally wounded by the traitorous Warmaster Horus, the first Space Marine Primarch to devote himself to the foul Chaos Gods, the Emperor has reigned on the life-preserving Golden Throne, neither alive nor dead, for ten thousand years, sustained by the soul-sacrifice of countless millions. His penetrating mind tears through the void of space, powering the Astronomicon alongside a choir of ten thousand psykers, allowing the starships of man to harness the energies of the warp and travel faster than light.

Dedicated to his service are the incorruptible Adeptus Custodes, the Golden Throne Guard, who watch over the God-Emperor’s physical shell. To ensure the Emperor’s continuing lucidity and to preserve their own minds from the dark energies of the warp, the Custodes have begun reciting from memory the great Liber Militaris, chronicling 10,000 years of humanity’s campaigns against aliens, demons, traitors, and heretics. In between passages, they consult with one another, endeavor to discern the ineffable will of the Emperor, and take part in the high politics that only the Custodes and the High Lords of Terra know.

During recitation from the Liber Militaris, place one gem (d6) on the table to represent each character mentioned. Whenever a character you control shoots another character, 1) make sure your opponent’s gem is within range (24″ for standard bolters) and line of sight and 2) roll your gem and try to get under your character’s Ballistic Skill (BS). If the attack is successful, the player in charge of the defending character should roll their gem. Normal Space Marines have a 3+ armor save, but remember that Terminator armor saves on a 2+ and has a 5+ invulnerable save vs. things that ignore armor. If your opponent fails their save, add that die to your pool and narrate the defending character’s gruesome demise.

At the end of each story, split the dice you’ve won between the following three categories:

DEATH OOO (Don’t get this; it means the Emperor strikes you dead.)
WARP OOOOO (Don’t get this either; it means the warp is driving you insane.)
POLITICS OOOOOOO (Pursue this; it’s your status within the realm of high politics; if you get all 7 dots, you “win.”)

P.S. I will be eternally grateful if anyone comes up with an equipment list for the Adeptus Custodes. Y’know, so we can describe what they are wearing before we begin play. I want a chainsword, a powerfist, and a lascannon.