Archive for January 28th, 2008

Our Roots Are Showing

2008 Jan 28

I’ve recently noticed that games which require players to think strategically frequently annoy me, especially when the central goals of the game don’t require strategy. I can enjoy playing Warhammer 40K as much as the next person, but if I’m playing a roleplaying game about relationships or character growth, the strategic elements are probably going to be really bothersome, because they just don’t fit.

Chris Chinn just wrote a brilliant post about similar issues, related to the difficulty of finding a game to play with non-roleplayers, even one as accessible as a fairly complex video game. Sometimes, it’s really frustrated how little roleplaying has moved beyond its wargaming roots.