Archive for February 5th, 2008

My Current Design / Theory Concerns

2008 Feb 5

Over on Emily Care Boss’ blog, she prompted Shreyas (and me by association) to talk about my current design / theory concerns.

Right now, I’m most interested in (in no particular order):

— non-narrative game experiences
— structured freeform
— using maps, boards, and other tools that can be physically manipulated during play
— games without character sheets or statistically quantified character traits
— games where there are different player roles / abilities, where different players affect the narrative in different ways

Basically, I’m interested in the way in which specific techniques and tools (or the lack thereof) radically change the structure of the play experience. Most post-Forge games are content to have their core rules basically do the same thing and use the same tools, leading to play experiences that are relatively similar in structure despite using different rulesets. I’m more interested in building custom toolboxes for different games, such that individual play experiences really do vary significantly, in style and form as well as in content, between games.