Archive for June 8th, 2008

How We Came to Rock Hard

2008 Jun 8

Spent part of the day working on the ashcan layout for Brennan’s upcoming mythic Anasazi game, How We Came to Live Here. Here’s my first crack at a character sheet:

This game is going to rock so hard. Along with Sign in Stranger (and last year’s Blossoms Are Falling, actually), it’s going to help make a case for making “culture” central in our play, not merely superficial color. Hopefully Brennan will be happy enough with my work that we can collaborate again once HWCTLH is dubbed ready for the Big Time. I hear Thor is giving it a healthy going-over right now, but it’s pretty damn good already. Like Brennan said, “Game design is definitely a skill you can practice, since I seem to improve with each attempt. This is the best game I’ve written so far.”

Can’t wait to play it.

Seattle Awash in Cthulhu

2008 Jun 8

The Pacific Northwest sure seems to love Geiger Counter. So far, every outside playtest that I know of (and I keep a record of them on the Geiger Counter page) has taken place in sasquatch country. Even after two different games going down at Go Play NW, Ben Robbins has just thrown down another one, involving an experimental underwater mining facility and some Deep Ones. That’s one killer map too.