Evolving Interaction Methods

2008 Jul 18

Cross-posted from Story Games.

I feel like there could be a really potent mechanic that combines ritual negotiation (like the blade method or Polaris‘ ritual phrases or Mridangam or Waiting/Tea or Kazemaki Kyoko Kills Kublai Khan) and character evolution (like Keys in TSOY), but I haven’t quite put my finger on how that might work yet. Like, how cool would it be if each player could develop their own ritual negotiation method and have it change and grow over time, as a metaphor for developing your character’s fighting style and learning from others through training or fighting with them? Figuring out how different negotiation methods could interact would be the hardest part, but that would be totally boss. If we could do something like that, it would open up a world of different design and play possibilities…

6 Responses to “Evolving Interaction Methods”

  1. eben Says:

    That is a freaking sweet idea, Jaywalt.

  2. Thanks. So that means you wanna playtest this once I start putting a framework down, yeah?

  3. Marc Majcher Says:

    Very cool, that’s how cool

  4. stoughton Says:

    Does this use cards? Because in my mind it does use a custom deck of cards, so I can look at your stack and know how we will negotiate.

    Tricky stuff.

  5. mythiccartographer Says:

    I’d playtest this in a heartbeat.

    Two reasons why I like a combination of this and “rules generating rules”:

    1) I have a constant need to “accordion” the complexity of a particular story game to a particular play group.

    2) I have a constant bone to pick with game pedogagy; learning a game in bite-sized sensible pieces (tuned to a particular play group) should always contribute to a good game design.

    And a one-size-fits-all pedagogy just doesn’t work; you need to tune it to a particular play group.

    Or rather, they need to create it themselves.

  6. Sure. Also, ideally, you could start out with a very small number of very simple rules and have them grow and evolve over time, Mao/Fluxx style. Makes for easy pedagogy.

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