Archive for October 3rd, 2008

Murderland: Design Contest (Deadline Oct 10th)

2008 Oct 3

It’s about time for one of these.

1. Design a game that can be played in 60 minutes or less, including all prep & reading the rules (so make ’em relatively short, a few pages at most).
2. Here’s your theme: ravens (also known as crows, which come in ‘murders,’ hence the name).
3. Here’s your requirement: play can’t involve drawing or writing anything down, including marking off boxes, circling stuff, etc. No pens or pencils at the table.
4. I will play the three games I think look the best and pick a winner, so try not to require more than 5-6 players total.
5. The winner gets a $25 gift certificate to IPR or something in that vein, if IPR doesn’t excite them.
6. I’m not going to disqualify people for breaking the rules or not reading my mind; you’re just less likely to win.
7. Your game must contain the word ‘Murderland,’ somewhere in the title, such as “Murderland: Last Exits,” “Driving Through Murderland,” or “Chronicle of Extraordinary Locations: Murderland.”
8. Post or link to your game here.

Have at it!

UPDATE: So, on second thought, I’ve decided the titling requirement is a bit strict. As long as your game has ‘murder,’ ‘raven,’ or ‘crow’ in the title, I think you’re solid. So go ahead and write that game about the Raven Queen or whatever.

Oracling Culture

2008 Oct 3

As Brand said, “Simon just posted the best idea I’ve seen on a forum for like 6 months.” It’s true. Complex modeling of culture is something roleplaying needs more of. It’s only a matter of time before I steal and adapt this for something.