Archive for March 27th, 2009

Your Yet is Burning

2009 Mar 27

Last night, we finished the Mouse Guard campaign I’ve been running, after 7 sessions. It was, without a doubt, one of the best roleplaying experiences I’ve had in the past couple years and several other players said something similar. Overall, I thought the system supported us pretty well, though we didn’t really use Traits very much and, by the end, I was using the simplified NPC rules they use for animals for mice as well (it was just way easier, like using the simplified “2d4+3d6+2d8 Raise 4d6” NPC rules for Dogs in the Vineyard).

I’m going to take a week off and think of what I want to run next, potentially as my last game in Boston, what with getting into UW and moving to Seattle near the end of the summer. My current instinct is to run Continuum using a slightly hacked version of the Mouse Guard rules. Something like:

YOUR YET IS BURNING
The feeling that you’re having, that tell-tale mixture of panic and nausea? Some narcissist has Fragged you good and the future is crying out in pain: your Yet is burning. Now, you can stay Level here feeling sorry for yourself, or… we can find the little bastard that did this, Frag his sorry ass until he doesn’t know Up from Down, and then fix whatever he’s done to you. What d’ya say?

Time Combat

  • RENDEZVOUS (New Scripted Action): You meet with allied characters and share information.
  • FRUNE / ORACLE / MEASURE / IRON MAN / REVERSE ENGINEER (Maneuver): You gather information on your target, using Circles, research skills, or your own personal observation.
  • HIT & RUN / FLUSH / ISOLATE / STATUE OF LIBERTY (Attack): You Frag or hurt your target in various ways. You can only do this once you have a target, after a successful Maneuver/Feint or after a Rendezvous where you were given information from a successful Maneuver/Feint.
  • PATCH / HIDE (Defend): You either attempt to temporarily fix whatever Frag your target has done to you or attempt to mask your own whereabouts.
  • COBWEB / HARBINGER / SURRENDER (Feint): All three of these involve traps or attempting to demoralize your target.