Your Yet is Burning

2009 Mar 27

Last night, we finished the Mouse Guard campaign I’ve been running, after 7 sessions. It was, without a doubt, one of the best roleplaying experiences I’ve had in the past couple years and several other players said something similar. Overall, I thought the system supported us pretty well, though we didn’t really use Traits very much and, by the end, I was using the simplified NPC rules they use for animals for mice as well (it was just way easier, like using the simplified “2d4+3d6+2d8 Raise 4d6” NPC rules for Dogs in the Vineyard).

I’m going to take a week off and think of what I want to run next, potentially as my last game in Boston, what with getting into UW and moving to Seattle near the end of the summer. My current instinct is to run Continuum using a slightly hacked version of the Mouse Guard rules. Something like:

The feeling that you’re having, that tell-tale mixture of panic and nausea? Some narcissist has Fragged you good and the future is crying out in pain: your Yet is burning. Now, you can stay Level here feeling sorry for yourself, or… we can find the little bastard that did this, Frag his sorry ass until he doesn’t know Up from Down, and then fix whatever he’s done to you. What d’ya say?

Time Combat

  • RENDEZVOUS (New Scripted Action): You meet with allied characters and share information.
  • FRUNE / ORACLE / MEASURE / IRON MAN / REVERSE ENGINEER (Maneuver): You gather information on your target, using Circles, research skills, or your own personal observation.
  • HIT & RUN / FLUSH / ISOLATE / STATUE OF LIBERTY (Attack): You Frag or hurt your target in various ways. You can only do this once you have a target, after a successful Maneuver/Feint or after a Rendezvous where you were given information from a successful Maneuver/Feint.
  • PATCH / HIDE (Defend): You either attempt to temporarily fix whatever Frag your target has done to you or attempt to mask your own whereabouts.
  • COBWEB / HARBINGER / SURRENDER (Feint): All three of these involve traps or attempting to demoralize your target.

4 Responses to “Your Yet is Burning”

  1. Willow Says:

    MG would be a way better fit than the base system for Continuum… of course, it’s probably one of the most difficult rpgs I’ve ever played or ran.

  2. Jonathan Walton Says:

    Yeah, I was putting together a TSOY hack a while back, but I think MG’s going to work even better, because it already has scripted combat. And treating Frag like a Condition that needs to be healed is pretty straightforward.

    I’m thinking that the various Time Combat stratagems can be treated as one of the four basic actions (or a fifth action, Rendezvous), with the results of more specific tactics (i.e. Iron Man) doing different things, like how Manuever has 3 possible results depending on your level of success, instead of or in addition to damaging the Disposition of either the narc or the corner. Do you think players should choose their specific stratagem before rolling, or just choose Manuever and then, depending on the number of successes, “buy” an Iron Man or something?

  3. Willow Says:

    For the most part, I think I’d just treat the different methods as color, or key off of different skills. Simpler is better.

  4. Jonathan Walton Says:

    Hmm, you’re probably right. I may be making things more difficult for myself than they need to be. I’m was thinking that, if there’s really only one kind of conflict that really matters (Time Combat), with maybe some Arguments or other things on the side, that there might need to be a variety of options in Time Combat, to prevent things from becoming monotonous. But maybe just allowing different skills for different color would be enough?

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