Archive for the 'GenCon' Category

What “Indie” Means Now

2008 Aug 20

Elliot Wilen and I have been having a pretty cool discussion over here. I feel not entirely qualified to speak authoritatively on this subject, since I wasn’t at GenCon to take the current pulse of the post-Forge community. Honestly, the excitement and sense of connectedness that followed GenCon this year seems stronger than ever before, which I find encouraging in a time when design and play preferences seem to be diverging.

Not Going to Be at GenCon Afterall

2008 Aug 11

Just wanted to let folks know.

Due to some personal issues that recently came up (nothing really bad, but not something good either), I’m not going to be able to attend GenCon as planned. There are just more important things that I need to deal with here that trump all other concerns.

Hopefully, the Geiger Counter beta will still be available through a promotion at the Design Matters booth (buy two games there, get Geiger free). Also, if anybody plans on running Geiger Counter at GenCon — John, Lukas, Ben, Ping, etc. — you might try to talk to someone at the DM booth first, since they should be able to hook you up with copies of the beta to hand out to folks who play it and dig it. That all assumes that I can finish the final layout for the beta today, get it printed at Kinkos, and get the copies in Nathan Paoletta’s hot little hands before he starts driving to Indy. If that doesn’t happen, I’ll find some other way to distribute them.

I’m mostly sad that I won’t be at GenCon to see all the folks I only get to hang and play games with once a year, plus meeting all the new folks that I haven’t met yet. Oh, and I’ll miss playing Transantiago. The sales and marketing aspects of the con, plus the general insanity and stress, are things I won’t miss. This was going to be my last GenCon for a while anyway, so I was preparing for the separation anxiety, in a way. I just wasn’t prepared for it to happen this soon. Hopefully I’ll be able to use it as an opportunity to remember why I’m really excited about making and playing games and continue reconsidering how I will continue to do that in the future. Since I’ve decided to go the hobby-not-business route, GenCon probably isn’t the best choice for distributing and promoting free games anyway, though I originally rationalized going again this year as a kind of transition.

In any case, I wish those who will be there the best of luck, especially my Design Matters compadres, who I’m sure will destroy all monsters and maybe some sucka MCs on the side. Also, there’s some great folks like Shreyas and Elizabeth and Rob Bohl and some other cats who will have their first games out. Very exciting stuff.

Now back to finishing Geiger…